With Emscripten versions before Emscripten 2.0, Unity recommends building Bitcode plug-ins (files of type. The following list provides expansion for the acronyms of file formats listed in the above table: The version of Emscripten that the Editor uses varies by Editor version: Unity 버전 Unity bundles the Emscripten compiler with the WebGL platform package, so that you don’t have to manually download it. NET bytecode and converts it to corresponding C++ source files, which is then compiled using Emscripten to convert your scripts to Wasm. NET game code in your C# scripts to Wasm. For more information about Wasm in Unity, refer to the WebAssembly is here blog post. Emscripten generates small code, is load-time and memory efficient, and aims to deliver close to native speed execution. Unity uses the Emscripten compiler toolchain to cross-compile the Unity runtime code written in C and C++ into WebAssembly (also called Wasm).
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